Posts Tagged ‘Pathfinder’

Not only am I a huge video game nerd, I’m also a tabletop gaming junkie! Lately, video games have won out simply due to ease of set up and lack of time to play a long, involved tabletop game. Like most geeks, this has not stopped me from acquiring other games to add to the pile. Here is a list of recent acquisitions that I am hoping to go into great detail on in the near future.

Krosmaster Arena-This is an interesting one. Chibi (super-deformed anime) characters inspired by the video games Dofus and Wakfu in a head-to-head arena combat game. Apparently, this was originally a game WITHIN the video game. The boxed set comes with a basic mix of character types with additional models available in small boosters. In Europe, they are sold in blind purchase boxes. I wouldn’t mind some of those myself, but I’ll take what I can get. The models are not so much pre-painted as color molded, giving them a very animated look of simple, bright colors that I find rather charming. It uses some 3D card terrain to mix up the battlefield . Dice use is limited, forcing real tactical thinking.

Pathfinder Adventure Card Game-This one has been getting rave reviews! No Dungeon Master needed adventuring with your character and the monsters actions being controlled by decks of cards. Built for 4 players with a 5-6 player expansion already available and decks extending the campaign coming soon. Even my hard to impress friends were excited about this one!

Warmachine High Command-A recent edition to the line of deck building card games where your deck is not fully built at the beginning of the game similar to Dominion. The big difference here is that each player has a separate deck specifically themed to one of the core factions in the Warmachine setting. You further direct the deck based on your choice of Warcasters (the settings epic heroes) and their preferred minions. Each player is looking to score more victory points (by capturing locations or having certain units in play) then their opponents before the game ending card pops out of the communal scenario deck. Surprisingly quick and, unlike Magic or the like, you start with resources enough to do something from turn one. Also, its an expandable card game rather than collectible, so if you want to add more you can, but its entirely optional and you always know what you are getting from an expansion.

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