Krosmaster : Arena Review

Posted: November 25, 2013 by Kane Blaireau in Board games, Kane
Tags: ,


Krosmaster: Arena is a tabletop board/miniature game based in the Dofus/Wakfu universe. It supports 2 to 4 players (3 is doable but might be odd).  The game comes with 8 miniatures and a board as well as piles of counters and chits for damage counting, money counting as well as special items and spell effects.

Any combination of 4 of the characters in the boxed game composes a team. Expansion packs of 4 extra miniatures can also be combined into the mix, though they have different point values (called levels). The only rule of team composition is that you must have 12 levels of characters and no more.

Krosmaster Characters

Once each player/team of two has chosen their fill of 12 levels, the miniatures are deployed onto the spaces marked on the board as the starting zone. The player/team with the highest total Initiative (marked on each character card) moves their models and makes attacks in Initiative order from highest to lowest. Play then goes to the next highest Initiative team. However, before they active their models, they roll (called a Tension roll) two of the special dice included in the game and if two matching symbols are shown, both players lose a “Gallon of Glory” (I think its a miss-translation of Galleon, but we’ll go with it). More on Gallons shortly. If the dice do not match, they may assign the dice to their miniatures, giving them the special ability that the symbol corresponds to. Alternately, they may trade one or both dice in for money (Kama). These Kama may be used to buy Gallons from your opponent OR to buy special items on certain spaces of the board. These can be single use or ongoing buffs depending on how much is spent.

Krosmaster Dice


Image from

The core mechanics are also quite easy. Each attack has symbols and numbers showing range, where they may target, how much damage they do, etc. A basic attack is rolled on a single die and defended by a single die. Any Explosions rolled add damage. Any Shields that are rolled are subtracted. This makes things very swift as most characters have only 10 life or less. Special abilities may change the number of dice rolled. If you are in close combat and want to escape, once again, both players roll a die. Magnet holds, Foot runs. Special abilities add or subtract dice. The rest is up to the player.

Back to the Gallons of Glory, both players start with 6 of these and whoever loses all of theirs first loses. You both lose one when you roll doubles on a Tension roll. If a model is killed, the player responsible takes the targets level in Gallons from the target player. This can lead to a back and forth seesaw match…or a blowout if your key character is taken out early. It all comes down to team building and tactics.

All in all, I find it to be a deceptively deep tactical game. Well worth it even for a more experienced tactical/strategy gamer. Even if you just want some amazingly well produced chibi style miniatures, you will have a hard time finding nicer pre-painted models! Absolutely worth all the attention it has been getting lately.

If you want to take the plunge, they also have a Kickstarter going for the first English expansion that has tiers going all the way up to including the original game. Has some great tutorial videos as well, so if you are curious, check it out here:

Krosmaster Frigost

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